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Summon Monster VII
- May be summoned only into an aquatic or watery environment.
| Monster | Alignment | Celestial elephant | LG | Avoral (guardinal) | NG | Celestial baleen whale1 | NG | Djinni (genie) | CG | Elemental, Huge (any) | N | Invisible stalker | N | Devil, bone | LE | Fiendish megaraptor | LE | Fiendish monstrous scorpion, Huge | NE | Babau (demon) | CE | Fiendish giant octopus1 | CE | Fiendish girallon | CE | Conjuration (Summoning) (see text for summon monster I) This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.
Spells
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